

Even though each one was “technically” different, the truth of the matter was, each one was the same. Dungeon Hack was simply a random dungeon creator. On the surface, this would appear to make this a game you could play over and over without ever getting tired of it.īut the actual game play itself didn’t quite work that way. You could designate how many levels, what kinds of monsters and treasures and a number of other things. The only good part about this game was that you could indeed “technically” make an infinite number of dungeons and adventures. Let’s start off with the good parts as that won’t take very long. The number of problems with the game far outweighed the number of things that were good about it.



What could be more exciting than that?Įxcept the game was anything but exciting. Instead of the game engine giving you a set game to play where you journey through some dungeon looking for treasures and fighting monsters, with this game you could design your own adventure and your own dungeon so that each game was different. But as with so many products that we see everyday, this was obviously a rush job and it showed. Unfortunately the game didn’t deliver on its promises.ĭungeon Hack could have been a great idea if the makers of it had put the time into it that was necessary. What adventure would they be up against next? And what could be better than to be able to create your own adventure? That was the premise of the original Dungeon Hack by the makers of Dungeons & Dragons. Every month, game players would wait for the next release. With the early craze of PC adventure games back in the 80s, you just couldn’t get enough of them.
